Post by shadowmadness on Oct 29, 2005 8:54:32 GMT -5
MONSTER CARDS
ELEMENTAL HERO FEATHERMAN
Attribute: Wind
Type: Warrior
Level: 3
ATK: 1000
DEF: 1000
ELEMENTAL HERO BURST LADY
Attribute: Fire
Type: Warrior
Level: 3
ATK: 1200
DEF: 800
ELEMENTAL HERO SPARKMAN
Attribute: Light
Type: Warrior
Level: 4
ATK: 1600
DEF: 1400
ELEMENTAL HERO CLAYMAN
Attribute: Earth
Type: Warrior
Level: 4
ATK: 800
DEF: 2000
ELEMENTAL HERO BUBBLEMAN
Attribute: Water
Type: Warrior/Effect
Level: 4
ATK: 800
DEF: 1200
Effect: If this is the only card in your hand, you can Special Summon this card from your hand. When this card is Normal Summoned, Flip Summoned, or Special Summoned successfully, if there are no other cards on your side of the Field and in your hand, you can draw 2 cards from your Deck.
ELEMENTAL HERO EDGEMAN
Attribute: Earth
Type: Warrior/Effect
Level: 7
ATK: 2600
DEF: 1800
Effect: When this Monster attacks with an ATK that is higher than the DEF of your opponent's Defense Mode Monster, inflict the difference as Battle Damage to your opponent's Life Points.
ELEMENTAL HERO WILDMAN
Attribute: Earth
Type: Warrior/Effect
Level: 4
ATK: 1500
DEF: 1600
Effect: This card is unaffected by the effects of Trap Cards.
ELEMENTAL HERO NECRO DARKMAN
Attribute: Dark
Type: Warrior/Effect
Level: 5
ATK: 1600
DEF: 1800
Effect: When this card is in your Graveyard, you can Special Summon 1 Monster that includes "Elemental Hero" from your hand to the Field without Sacrifice(s). This effect can only be used once as long as this card is in the Graveyard.
WINGED KURIBOH
Attribute: Light
Type: Fairy/Effect
Level: 1
ATK: 300
DEF: 200
Effect: When this card on the field is destroyed and sent to the Graveyard, its' effect is activated. After activation, during the turn, any Battle Damage that the controller of this card takes becomes 0.
WINGED KURIBOH LV10
Attribute: Light
Type: Fairy/Effect
Level: 10
ATK: 300
DEF: 200
Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Transcendant Wings". Sacrifice this face-up card on your side of the field to destroy all face-up Attack Mode Monsters on your opponent's side of the Field and inflict damage to your opponent's Life Points equal to the combined original ATK of those destroyed Monster(s). You can only activate this effect during your opponent's Battle Phase.
DARK CATAPULTER*
Attribute: Earth
Type: Machine
Level: 4
ATK: 1000
DEF: 1500
Effect: During your Standby Phase, if this card is in Defense Mode, put 1 counter on this card. Remove from play a number of card(s) in your Graveyard equal to the number of counters on this card to destroy the same number of Magic or Trap Card(s) on the field. Then remove all counter(s) from this card.
WROUGHTWEILER
ttribute: Earth
Type: Machine
Level: 3
ATK: 800
DEF: 1200
Effect: When this card is destroyed as a result of battle and sent to the Graveyard, add from your Graveyard to your hand 1 card that includes "Elemental Hero" in its' card name, and 1 "Polymerization".
HERO KID
Attribute: Earth
Type: Warrior/Effect
Level: 2
ATK: 300
DEF: 600
Effect: If this card is Special Summoned successfully, Special Summon as many copies of "Hero Kid" from your Deck to the Field.
Note: Judai has 3 copies of "Hero Kid" in his Deck.
ELEMENTAL HERO FLAME WINGMAN
Attribute: Wind
Type: Warrior/Fusion/Effect
Level: 6
ATK: 2100
DEF: 1200
Fusion Material Monsters: Elemental Hero Featherman + Elemental Hero Burst Lady
Effect: This card cannot be Special Summoned except by Fusion Summon. When this card destroys a Monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the ATK of the destroyed Monster.
ELEMENTAL HERO THUNDER GIANT
Attribute: Light
Type: Warrior/Fusion/Effect
Level: 6
ATK: 2400
DEF: 1500
Fusion Material Monsters: Elemental Hero Sparkman + Elemental Hero Clayman
Effect: This card cannot be Special Summoned except by Fusion Summon. Discard 1 card from your hand to select and destroy 1 face-up Monster on the Field with an original ATK that is less than the ATK of this card. You can only use this effect once per turn, during your Main Phase.
ELEMENTAL HERO MUDBALLMAN
Attribute: Earth
Type: Warrior/Fusion
Level: 6
ATK: 1900
DEF: 3000
Fusion Material Monsters: Elemental Hero Clayman + Elemental Hero Bubbleman
Effect: This card cannot be Special Summoned except by Fusion Summon.
ELEMENTAL HERO RAMPART GUNNER
Attribute: Earth
Type: Warrior/Fusion/Effect
Level: 6
ATK: 2000
DEF: 2500
Fusion Material Monsters: Elemental Hero Burst Lady + Elemental Hero Clayman
Effect: This card cannot be Special Summoned except by Fusion Summon. If this face-up card is in Defense Mode, you can attack your opponent's Life Points directly with this card. Any Battle Damage done this way is decreased by half the ATK of this card during the Damage Step.
ELEMENTAL HERO TEMPESTER
Attribute: Wind
Type: Warrior/Fusion/Effect
Level: 8
ATK: 2800
DEF: 2800
Fusion Material Monsters: Elemental Hero Featherman + Elemental Hero Sparkman + Elemental Hero Bubbleman
Effect: This card cannot be Special Summoned except by Fusion Summon. Send 1 card on your side of the Field to the Graveyard other than this card. Then select 1 Monster on your side of the Field. As long as this card remains face-up on the Field, the selected card cannot be destroyed as a result of battle (damage calculations apply normally).
ELEMENTAL HERO WILD JAGGYMAN
Attribute: Earth
Type: Warrior/Fusion/Effect
Level: 8
ATK: 2600
DEF: 2300
Fusion Material Monsters: Elemental Hero Edgeman + Elemental Hero Wildman
Effect: This card cannot be Special Summoned except by Fusion Summon. This card can attack all of your opponent's Monsters on the Field once during your Battle Phase.
ELEMENTAL HERO SHINING FLARE WINGMAN
Attribute: Light
Type: Warrior/Fusion/Effect
Level: 8
ATK: 2500
DEF: 2100
Fusion Material Monsters: Elemental Hero Flame Wingman + Elemental Hero Sparkman
Effect: This card cannot be Special Summoned except by Fusion Summon. Increase the ATK of this card by 300 points for each Monster in your Graveyard that includes "Elemental Hero" in its' card name. When this card destroys a Monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the ATK of the destroyed Monster.
ELEMENTAL HERO STEAM HEALER
Attribute: Water
Type: Warrior/Fusion/Effect
Level: 5
ATK: 1800
DEF: 1000
Fusion Material Monsters: Elemental Hero Bubbleman + Elemental Hero Burst Lady
Effect: This card cannot be Special Summoned except by Fusion Summon. When this card destroys a Monster and sends it to the Graveyard as a result of battle, increase your Life Points by an amount equal to the ATK of the destroyed Monster.
ELEMENTAL HERO BUBBLEMAN NEO
Attribute: Water
Type: Warrior/Fusion/Effect
Level: 4
ATK: 800
DEF: 1200
Fusion Material Monsters: Elemental Hero Bubbleman + ?
Effect: This card's name is treated as "Elemental Hero Bubbleman". If this card attacks a Monster, at the end of the Damage Step, destroy the attacked Monster (damage calculation applies normally).
ELEMENTAL HERO SAILORMAN
Attribute: Water(?)
Type: Warrior/Fusion/Effect
Level: 4(5?)
ATK: 1400
DEF: 1200(?)
Fusion Material Monsters: Elemental Hero Featherman + Elemental Hero Bubbleman
Effect: If you have any Magic or Trap Cards set on your side of the Field, this card can attack your opponent's Life Points directly, even if he/she has Monsters on his/her side of the Field.
ELEMENTAL HERO ELIXERER
Attribute: Light(?)
Type: Warrior/Fusion/Effect
Level: 8(?)
ATK: 2900
DEF: 2800(?)
Fusion Material Monsters: Elemental Hero Featherman + Elemental Hero Burst Lady + Elemental Hero Clayman + Elemental Hero Bubbleman
Effect: Send all cards of your opponent's that have been removed from play to your opponent's Deck as long as this card is face-up on the Field.
SPELL CARDS
MONSTER REBORN
Type: Normal Magic Card
Effect: Select 1 Monster from either you or your opponent's Graveyard. Special Summon the selected Monster on your side of the Field.
THE WARRIOR RETURNING ALIVE
Type: Normal Magic Card
Effect: Select 1 Warrior-Type Monster in your Graveyard and add it to your hand.
POLYMERIZATION
Type: Normal Magic Card
Effect: Send Fusion Material Monsters that are listed by a Fusion Monster Card from your hand or your side of the Field to the Graveyard, and Special Summon the Fusion Monsters from your Fusion Deck.
Note: Judai has 2 copies of this card in his Deck.
POT OF GREED
Type: Normal Magic Card
Effect: Draw 2 cards from your Deck.
SKYSCRAPER
Type: Field Magic Card
Animé Effect: When a Monster that includes "Elemental Hero" in its' card name battles a Monster with an ATK higher than its' ATK, increase its' ATK by 1000 points during the Damage Step.
Real Effect: When a Monster that includes "Elemental Hero" in its' card name attacks, if its' ATK is lower than the ATK of the attack target, increase the ATK of the attacking Monster by 1000 points during damage calculation only.
FEATHER SHOT
Type: Normal Magic Card
Effect: Select 1 face-up "Elemental Hero Featherman" on your side of the Field to activate this card. In addition to a normal attack, "Elemental Hero Featherman" can attack as many times as the number of Monsters on your side of the Field. If you use this effect, you cannot attack your opponent directly and no other Monsters can attack.
BURST RETURN
Type: Normal Magic Card
Effect: This card can only be activated when there is a face-up "Elemental Hero Burst Lady" on your side of the Field. Return all Monsters on the Field that include "Elemental Hero" in their card name except for "Elemental Hero Burst Lady" to their owner's hand.
BURST IMPACT
Type: Normal Magic Card
Effect: This card can only be activated when there is a face-up "Elemental Hero Burst Lady" on your side of the Field. Destroy all Monsters on the Field except "Elemental Hero Burst Lady" and inflict 300 points of damage to both players' Life Points equal to the number of Monsters destroyed this way.
CLAY WRAP
Type: Equip Magic Card
Effect: You can only equip this card to "Elemental Hero Clayman". When this card is sent from the Field to the Graveyard, you can destroy 1 Magic or Trap Card on your opponent's side of the Field.
MUD MAX
Type: Equip Magic Card
Effect: You can only equip this card to "Elemental Hero Clayman". Increase the ATK of the Equipped Monster by 300 points. If this card is attacked, destroy this card and negate the attack. Then, after this effect resolves, Special Summon 1 Level 4 or lower Monster from your hand that includes "Elemental Hero" in its' card name.
SPARK BLASTER
Type: Equip Magic Card
Effect: You can only equip this card to "Elemental Hero Sparkman". During the Main Phase of your turn, you can change the Battle Position of 1 face-up Monster. After you use this effect 3 times, destroy this card.
BUBBLE SHUFFLE
Type: Quickplay Magic Card
Effect: You can only activate this card when there is a face-up "Elemental Hero Bubbleman" on your side of the Field. Change 1 "Elemental Hero Bubbleman" in face-up Attack Mode on your side of the Field and 1 Monster in face-up Attack Mode on your opponent's side of the Field to Defense Mode. Sacrifice the "Elemental Hero Bubbleman" that was changed to Defense Mode and Special Summon 1 Monster from your hand that includes "Elemental Hero" in its' card name.
BUBBLE SHOT
Type: Equip Magic Card
Effect: You can only equip this card to "Elemental Hero Bubbleman". Increase the ATK of the Equipped Monster by 800 points. If the Equipped Monster should be destroyed as a result of battle, destroy this card instead and Battle Damage done to the controller of this card becomes 0.
BUBBLE ILLUSION
Type: Quickplay Magic Card
Effect: You can only activate this card when there is a face-up "Elemental Hero Bubbleman" on your side of the Field. You can activate 1 Trap Card from your hand.
CYCLONE BOOMERANG
Type: Equip Magic Card
Effect: You can only equip this card to "Elemental Hero Wildman". Increase the ATK of the Equipped Monster by 500 points. When the Equipped Monster and this card are sent to the Graveyard, destroy all Magic and Trap Cards on the Field and inflict 500 points of damage for each Magic and Trap Card sent to the Graveyard this way.
WILD HALF
Normal Magic Card
Effect: You can only activate this card when there is a face-up "Elemental Hero Wildman" on your side of the Field. Decrease the ATK of 1 face-up Monster on your opponent's side of the Field by an amount equal to half of its' original ATK. Then Special Summon 1 "Half Token" with the same Attribute, Type, Level, and current ATK and DEF as the selected Monster on your opponent's side of the Field.
MIRAGE OF NIGHTMARE
Type: Permanent Magic Card
Effect: During your opponent's Standby Phase, draw cards until you have 4 cards in your hand. During your Standby Phase, discard to the Graveyard the same number of random cards you drew with this card's effect.
EMERGENCY PROVISIONS
Type: Quickplay Magic Card
Effect: Send Magic or Trap Cards on your side of the Graveyard except this card. Increase your Life Points by 1000 points for each card sent to the Graveyard.
DE-FUSION
Type: Quickplay Magic Card
Effect: Return 1 Fusion Monster on the Field to the Fusion Deck. In addition, if all the Fusion Material Monsters that were used for the Fusion Summon of that Fusion Monster are in your Graveyard, you can Special Summon them all to the field.
SILENT DOOM
Type: Normal Magic Card
Effect: Special Summon 1 Normal Monster from your Graveyard to the field. As long as the Special Summoned Monster remains face-up on the Field, it cannot attack.
FUSION SAGE
Type: Normal Magic Card
Effect: Add 1 "Polymerization" card from your Deck to your hand. Then shuffle your Deck.
SPECIAL HURRICANE
Type: Normal Magic Card
Effect: Discard 1 card from your hand. Destroy all Special Summoned Monsters on the Field.
DARK FACTORY OF MASS PRODUCTION
Type: Normal Magic Card
Effect: Select 2 Normal Monsters from your Graveyard and add them to your hand.
METAMORPHOSIS
Type: Normal Magic Card
Effect: Sacrifice 1 Monster on your side of the Field. Special Summon 1 Fusion Monster of the same Level as the Sacrificed Monster from your Fusion Deck.
FUSION RECOVERY
Type: Normal Magic Card
Effect: Add 1 "Polymerization" and 1 Fusion Material Monster that was used for a Fusion Summon from your Graveyard to your hand.
DOUBLE SPELL
Type: Normal Magic Card
Effect: Discard 1 Magic Card from your hand. Select 1 Magic Card in your opponent's Graveyard and activate it as your own.
KISHIDO SPIRIT
Type: Permanent Magic Card
Effect: Monsters on your side of the Field cannot be destroyed in a battle if the monsters' ATK are equal.
MONSTER REINCARNATION
Type: Normal Magic Card
Effect: Discard 1 card from your hand. Add 1 Monster Card from your Graveyard to your hand.
TRANSCENDANT WINGS
Type: Quickplay Magic Card
Effect: Send to the Graveyard 1 "Winged Kuriboh" from your side of the Field and 2 cards from your hand. Special Summon 1 "Winged Kuriboh LV10" from your hand or Deck.
MIRACLE FUSION
Type: Normal Magic Card
Effect: Remove from play, from your side of the Field or your Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card that includes "Elemental Hero" in its' card name, and Special Summon that Fusion Monsrer from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.)
FUSION GATE
Type: Field Magic Card
Effect: As long as this card remains face-up on the Field, a Fusion Monster can be Fusion Summoned without using "Polymerization". The Fusion Material Monsters used in the Fusion SUmmon are not sent to the Graveyard, but are removed from play.
FAIRY OF THE SPRING
Type: Normal Magic Card
Effect: Add 1 Equip Magic Card from your Graveyard to your hand. You cannnot activate that Equip Magic Card this turn.
LIFE-RISKING CHARGE!!
Type: Normal Magic Card
Effect: Select 1 face-up Monster with an ATK of 1000 or less on your side of the Field to activate this card. Pay 1000 Life Points. During the Battle Phase of this turn, when the selected Monster attacks and deals Battle Damage to your opponent's Life Points, inflict damage to your opponent's Life Points equal to the DEF of the selected Monster.
HERO HEART
Type: Normal Magic Card
Effect: You can only activate this card when you have a face-up Monster on your side of the Field that includes "Elemental Hero" in its' card name. Select 1 face-up Monster on your side of the Field that includes "Elemental Hero" in its' card name, decrease its' ATK by an amount equal to half of the selected Monster's original ATK. During this turn, the selected Monster can attack twice during the same Battle Phase.
HEAT HEART
Type: Normal Magic Card
Effect: Increase the ATK of 1 Monster on your side of the Field that includes "Elemental Hero" in its' card name by 500 points. When the selected Monster attacks with an ATK that is higher than the DEF of your opponent's Defense Mode Monster, inflict the difference as Battle Damage to your opponent's Life Points.
EMERGENCY CALL
Type: Normal Magic Card
Effect: Select 1 Monster that includes "Elemental Hero" in its' card name from your Deck and add it to your hand. Then shuffle your Deck.
RIGHT JUSTICE
Type: Normal Magic Card
Effect: You can only activate this card when you have exactly 1 face-up Monster on your side of the Field that includes "Elemental Hero" in its' card name. Destroy 1 Magic or Trap Card on the Field.
OVER SOUL
Type: Normal Magic Card
Effect: Special Summon 1 Normal Monster that includes "Elemental Hero" in its' card name from your Graveyard to the Field.
HERO FLASH
Type: Normal Magic Card
Effect: Remove from play 1 copy each of "Heat Heart", "Emergency Call", "Right Justice", and "Over Soul" in your Graveyard. Special Summon 1 Monster from your Deck that includes "Elemental Hero" in its' card name. Durng the turn this card is activated, all Monsters on your side of the Field that include "Elemental Hero" in their card name can attack your opponent's Life Points directly.
KURIBOH CALLING FLUTE
Type: Quickplay Magic Card
Effect: Select and add "Kuriboh" or "Winged Kuriboh" from your Deck to your hand. After this effect resolves, if you have room in your Monster Card Zone, you can Special Summon the added card.
PHILOSOPHER'S STONE - SABATIER
Type: Normal Magic Card
Effect: When "Winged Kuriboh" on your side of the Field is destroyed and sent to the Graveyard, you can add this card from your Deck to your hand. Pay half of your Life Points to have this card copy the text of 1 card in your Deck. Then place this card into your Deck. This effect can only be used 3 times. After the effect is used, return this card to your hand. Once this effect is used 3 times, you can treat this card as an Equip Magic Card and increase the ATK of a Monster equipped with this card by an amount equal to the Monster's ATK times the number of Monsters on your opponent's side of the Field.
INFLITRATION! SPY HERO
Type: Normal Magic Card
Effect: Send 2 random cards from your Deck to the Graveyard. Randomly select 1 Magic Card in your opponent's Graveyard and add it to your hand. When the added card is sent to the Graveyard, it is sent to the Graveyard of its' original owner.
BATTLE FUSION
Type: Quickplay Magic Card
Effect: This card can only be activated during either player's Battle Phase. Increase the ATK of 1 Monster on your side of the Field by an amount equal to the ATK of one of your opponent's Monsters.
TRAP CARDS
MIRROR FORCE
Type: Normal Trap Card
Effect: This card can only be activated when your opponent attacks. Destroy all Monsters on your opponent's side of the Field in face-up Attack Mode.
DIFFERENT DIMENSION TUNNEL - MIRROR GATE
Type: Normal Trap Card
Effect: This card can only be activated when you have a Monster on your side of the Field. Switch control of 1 of your Monsters and 1 of your opponent's Monsters during the Battle Phase of the turn this card is activated. The Battle is then conducted as normal. When a Monster destroyed during the Battle Phase is sent from the Field to the Graveyard, it goes to the Graveyard of its' original owner.
NEGATE ATTACK
Type: Counter Trap Card
Effect: When your opponent attacks with a Monster, negate the attack and make your opponent's Battle Phase end.
A HERO EMERGES
Type: Normal Trap Card
Effect: When your opponent declares an attack, he/she randomly selects 1 card from your hand. If it is a Monster Card that can be Normal Summoned, Special Summon it on your side of the Field. If not, send it to the Graveyard.
HERO BARRIER
Type: Normal Trap Card
Effect: This card can only be activated when you have a face-up Monster on your side of the Field that includes "Elemental Hero" in its' card name. Negate the attack of 1 of your opponent's Monsters.
FEATHER WIND
Type: Counter Trap Card
Effect: This card can only be activated if you have a face-up "Elemental Hero Featherman" on your side of the Field. Negate the activation and effect of a Magic or Trap Card and destroy it.
HERO SIGNAL
Type: Normal Trap Card
Effect: You can only activate this card when a Monster on your side of the Field is destroyed and sent to the Graveyard as a result of battle. Special Summon 1 Level 4 or lower Monster from your hand or Deck that includes 7"Elemental Hero" in its' card name.
DRAINING SHIELD
Type: Normal Trap Card
Effect: Negate the attack of 1 of your opponent's Monsters and increase your Life Points by an amount equal to the attacking Monster's ATK.
HERO HALO
Type: Normal Trap Card
Effect: After activation, this card becomes an Equip Card and can only be equipped to a Warrior-Type Monster with an ATK of 1500 points or less. All Monsters on your opponent's side of the Field with an ATK of 1900 or more cannot select the Equipped Monster as an attack target.
HERO SPIRITS
Type: Normal Trap Card
Effect: This card can only be activated when a Monster that includes "Elemental Hero" on your side of the Field is destroyed and sent to the Graveyard. All Battle Damage to your Life Points this turn becomes 0.
SOLEMN JUDGMENT
Type: Counter Trap Card
Effect: Pay half of your Life Points, negate the activation of a Magic or Trap Card, or the Normal Summon, Flip Summon, or Special Summon of a Monster and destroy the Magic Card, Trap Card, or Summoned Monster.
SUPER JUNIOR CONFRONTATION
Type: Normal Trap Card
Effect: You can activate this card when your opponent attacks. Negate the attack and end your opponent's Battle Phase. Afterwards, the Monster on your opponent's side of the Field with the lowest ATK attacks the Monster on your side of the Field with the lowest DEF.
MIRACLE KIDS
Type: Normal Trap Card
Effect: Decrease the ATK of 1 Monster on your opponent's side of the Field by 400 points for every copy of "Hero Kid" in your Graveyard.
CROSS HEART
Type: Normal Trap Card
Effect: You can only activate this card after you have received Battle Damage from one of your opponent's Monsters. Gain control of the Monster that inflicted Battle Damage to your Life Points.
INSURANCE
Type: Normal Trap Card
Effect: If this face-down card is sent from the Field to your hand by the effect of a Magic or Trap Card, increase your Life Points by 500 points.
STAUNCH DEFENDER
Type: Normal Trap Card
Effect: You can only activate this card when your opponent delcares an attack. Select 1 face-up Monster on your side of the Field. During this turn, your opponent can only designate the selected Monster as an attack target and your opponent must attack the selected Monster with all face-up Monsters.
INVINCIBLE HERO
Type: Normal Trap Card
Effect: During the turn this card is activated, all Monsters on your side of the Field cannot be destroyed as a result of battle.
CLAY CHARGE
Type: Normal Trap Card
Effect: This card can be activated when your opponent attacks a face-up "Elemental Hero Clayman" on your side of the Field. Destroy both the attacking Monster and "Elemental Hero Clayman", and inflict 800 points of damage to your opponent's Life Points.
EDGE HAMMER
Type: Normal Trap Card
Effect: This card can only be activated when you have a face-up "Elemental Hero Edgeman" on your side of the Field. Sacrifice "Elemental Hero Edgeman" and destroy 1 face-up Monster on your opponent's side of the Field. Inflict damage to your opponent's Life Points equal to the ATK of the destroyed Monster.
HERO'S RULE 1 - FIVE FREEDOMS
Type: Normal Trap Card
Effect: Select 1 type of card (Monster, Magic, or Trap) when this card is activated. Both players remove from play 5 cards of the selected type in their Graveyards.
SOUL UNION
Type: Normal Trap Card
Effect: Increase the ATK of 1 Monster on your side of the Field by an amount equal to the ATK of a Monster in your Graveyard that includes "Elemental Hero" in its' card name until the End Phase of the activated turn.
ELEMENTAL BURST
Type: Normal Trap Card
Effect: Sacrifice 1 each of WIND, WATER, FIRE, and EARTH Monsters on your side of the Field to activate this card. Destroy all cards on your opponent's side of the Field.
FINAL FUSION
Type: Normal Trap Card
Effect: Both players will receive damage to their Life Points equal to the combined total of the ATK of their two battling Monsters during the Battle Phase.
ELEMENTAL HERO FEATHERMAN
Attribute: Wind
Type: Warrior
Level: 3
ATK: 1000
DEF: 1000
ELEMENTAL HERO BURST LADY
Attribute: Fire
Type: Warrior
Level: 3
ATK: 1200
DEF: 800
ELEMENTAL HERO SPARKMAN
Attribute: Light
Type: Warrior
Level: 4
ATK: 1600
DEF: 1400
ELEMENTAL HERO CLAYMAN
Attribute: Earth
Type: Warrior
Level: 4
ATK: 800
DEF: 2000
ELEMENTAL HERO BUBBLEMAN
Attribute: Water
Type: Warrior/Effect
Level: 4
ATK: 800
DEF: 1200
Effect: If this is the only card in your hand, you can Special Summon this card from your hand. When this card is Normal Summoned, Flip Summoned, or Special Summoned successfully, if there are no other cards on your side of the Field and in your hand, you can draw 2 cards from your Deck.
ELEMENTAL HERO EDGEMAN
Attribute: Earth
Type: Warrior/Effect
Level: 7
ATK: 2600
DEF: 1800
Effect: When this Monster attacks with an ATK that is higher than the DEF of your opponent's Defense Mode Monster, inflict the difference as Battle Damage to your opponent's Life Points.
ELEMENTAL HERO WILDMAN
Attribute: Earth
Type: Warrior/Effect
Level: 4
ATK: 1500
DEF: 1600
Effect: This card is unaffected by the effects of Trap Cards.
ELEMENTAL HERO NECRO DARKMAN
Attribute: Dark
Type: Warrior/Effect
Level: 5
ATK: 1600
DEF: 1800
Effect: When this card is in your Graveyard, you can Special Summon 1 Monster that includes "Elemental Hero" from your hand to the Field without Sacrifice(s). This effect can only be used once as long as this card is in the Graveyard.
WINGED KURIBOH
Attribute: Light
Type: Fairy/Effect
Level: 1
ATK: 300
DEF: 200
Effect: When this card on the field is destroyed and sent to the Graveyard, its' effect is activated. After activation, during the turn, any Battle Damage that the controller of this card takes becomes 0.
WINGED KURIBOH LV10
Attribute: Light
Type: Fairy/Effect
Level: 10
ATK: 300
DEF: 200
Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Transcendant Wings". Sacrifice this face-up card on your side of the field to destroy all face-up Attack Mode Monsters on your opponent's side of the Field and inflict damage to your opponent's Life Points equal to the combined original ATK of those destroyed Monster(s). You can only activate this effect during your opponent's Battle Phase.
DARK CATAPULTER*
Attribute: Earth
Type: Machine
Level: 4
ATK: 1000
DEF: 1500
Effect: During your Standby Phase, if this card is in Defense Mode, put 1 counter on this card. Remove from play a number of card(s) in your Graveyard equal to the number of counters on this card to destroy the same number of Magic or Trap Card(s) on the field. Then remove all counter(s) from this card.
WROUGHTWEILER
ttribute: Earth
Type: Machine
Level: 3
ATK: 800
DEF: 1200
Effect: When this card is destroyed as a result of battle and sent to the Graveyard, add from your Graveyard to your hand 1 card that includes "Elemental Hero" in its' card name, and 1 "Polymerization".
HERO KID
Attribute: Earth
Type: Warrior/Effect
Level: 2
ATK: 300
DEF: 600
Effect: If this card is Special Summoned successfully, Special Summon as many copies of "Hero Kid" from your Deck to the Field.
Note: Judai has 3 copies of "Hero Kid" in his Deck.
ELEMENTAL HERO FLAME WINGMAN
Attribute: Wind
Type: Warrior/Fusion/Effect
Level: 6
ATK: 2100
DEF: 1200
Fusion Material Monsters: Elemental Hero Featherman + Elemental Hero Burst Lady
Effect: This card cannot be Special Summoned except by Fusion Summon. When this card destroys a Monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the ATK of the destroyed Monster.
ELEMENTAL HERO THUNDER GIANT
Attribute: Light
Type: Warrior/Fusion/Effect
Level: 6
ATK: 2400
DEF: 1500
Fusion Material Monsters: Elemental Hero Sparkman + Elemental Hero Clayman
Effect: This card cannot be Special Summoned except by Fusion Summon. Discard 1 card from your hand to select and destroy 1 face-up Monster on the Field with an original ATK that is less than the ATK of this card. You can only use this effect once per turn, during your Main Phase.
ELEMENTAL HERO MUDBALLMAN
Attribute: Earth
Type: Warrior/Fusion
Level: 6
ATK: 1900
DEF: 3000
Fusion Material Monsters: Elemental Hero Clayman + Elemental Hero Bubbleman
Effect: This card cannot be Special Summoned except by Fusion Summon.
ELEMENTAL HERO RAMPART GUNNER
Attribute: Earth
Type: Warrior/Fusion/Effect
Level: 6
ATK: 2000
DEF: 2500
Fusion Material Monsters: Elemental Hero Burst Lady + Elemental Hero Clayman
Effect: This card cannot be Special Summoned except by Fusion Summon. If this face-up card is in Defense Mode, you can attack your opponent's Life Points directly with this card. Any Battle Damage done this way is decreased by half the ATK of this card during the Damage Step.
ELEMENTAL HERO TEMPESTER
Attribute: Wind
Type: Warrior/Fusion/Effect
Level: 8
ATK: 2800
DEF: 2800
Fusion Material Monsters: Elemental Hero Featherman + Elemental Hero Sparkman + Elemental Hero Bubbleman
Effect: This card cannot be Special Summoned except by Fusion Summon. Send 1 card on your side of the Field to the Graveyard other than this card. Then select 1 Monster on your side of the Field. As long as this card remains face-up on the Field, the selected card cannot be destroyed as a result of battle (damage calculations apply normally).
ELEMENTAL HERO WILD JAGGYMAN
Attribute: Earth
Type: Warrior/Fusion/Effect
Level: 8
ATK: 2600
DEF: 2300
Fusion Material Monsters: Elemental Hero Edgeman + Elemental Hero Wildman
Effect: This card cannot be Special Summoned except by Fusion Summon. This card can attack all of your opponent's Monsters on the Field once during your Battle Phase.
ELEMENTAL HERO SHINING FLARE WINGMAN
Attribute: Light
Type: Warrior/Fusion/Effect
Level: 8
ATK: 2500
DEF: 2100
Fusion Material Monsters: Elemental Hero Flame Wingman + Elemental Hero Sparkman
Effect: This card cannot be Special Summoned except by Fusion Summon. Increase the ATK of this card by 300 points for each Monster in your Graveyard that includes "Elemental Hero" in its' card name. When this card destroys a Monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the ATK of the destroyed Monster.
ELEMENTAL HERO STEAM HEALER
Attribute: Water
Type: Warrior/Fusion/Effect
Level: 5
ATK: 1800
DEF: 1000
Fusion Material Monsters: Elemental Hero Bubbleman + Elemental Hero Burst Lady
Effect: This card cannot be Special Summoned except by Fusion Summon. When this card destroys a Monster and sends it to the Graveyard as a result of battle, increase your Life Points by an amount equal to the ATK of the destroyed Monster.
ELEMENTAL HERO BUBBLEMAN NEO
Attribute: Water
Type: Warrior/Fusion/Effect
Level: 4
ATK: 800
DEF: 1200
Fusion Material Monsters: Elemental Hero Bubbleman + ?
Effect: This card's name is treated as "Elemental Hero Bubbleman". If this card attacks a Monster, at the end of the Damage Step, destroy the attacked Monster (damage calculation applies normally).
ELEMENTAL HERO SAILORMAN
Attribute: Water(?)
Type: Warrior/Fusion/Effect
Level: 4(5?)
ATK: 1400
DEF: 1200(?)
Fusion Material Monsters: Elemental Hero Featherman + Elemental Hero Bubbleman
Effect: If you have any Magic or Trap Cards set on your side of the Field, this card can attack your opponent's Life Points directly, even if he/she has Monsters on his/her side of the Field.
ELEMENTAL HERO ELIXERER
Attribute: Light(?)
Type: Warrior/Fusion/Effect
Level: 8(?)
ATK: 2900
DEF: 2800(?)
Fusion Material Monsters: Elemental Hero Featherman + Elemental Hero Burst Lady + Elemental Hero Clayman + Elemental Hero Bubbleman
Effect: Send all cards of your opponent's that have been removed from play to your opponent's Deck as long as this card is face-up on the Field.
SPELL CARDS
MONSTER REBORN
Type: Normal Magic Card
Effect: Select 1 Monster from either you or your opponent's Graveyard. Special Summon the selected Monster on your side of the Field.
THE WARRIOR RETURNING ALIVE
Type: Normal Magic Card
Effect: Select 1 Warrior-Type Monster in your Graveyard and add it to your hand.
POLYMERIZATION
Type: Normal Magic Card
Effect: Send Fusion Material Monsters that are listed by a Fusion Monster Card from your hand or your side of the Field to the Graveyard, and Special Summon the Fusion Monsters from your Fusion Deck.
Note: Judai has 2 copies of this card in his Deck.
POT OF GREED
Type: Normal Magic Card
Effect: Draw 2 cards from your Deck.
SKYSCRAPER
Type: Field Magic Card
Animé Effect: When a Monster that includes "Elemental Hero" in its' card name battles a Monster with an ATK higher than its' ATK, increase its' ATK by 1000 points during the Damage Step.
Real Effect: When a Monster that includes "Elemental Hero" in its' card name attacks, if its' ATK is lower than the ATK of the attack target, increase the ATK of the attacking Monster by 1000 points during damage calculation only.
FEATHER SHOT
Type: Normal Magic Card
Effect: Select 1 face-up "Elemental Hero Featherman" on your side of the Field to activate this card. In addition to a normal attack, "Elemental Hero Featherman" can attack as many times as the number of Monsters on your side of the Field. If you use this effect, you cannot attack your opponent directly and no other Monsters can attack.
BURST RETURN
Type: Normal Magic Card
Effect: This card can only be activated when there is a face-up "Elemental Hero Burst Lady" on your side of the Field. Return all Monsters on the Field that include "Elemental Hero" in their card name except for "Elemental Hero Burst Lady" to their owner's hand.
BURST IMPACT
Type: Normal Magic Card
Effect: This card can only be activated when there is a face-up "Elemental Hero Burst Lady" on your side of the Field. Destroy all Monsters on the Field except "Elemental Hero Burst Lady" and inflict 300 points of damage to both players' Life Points equal to the number of Monsters destroyed this way.
CLAY WRAP
Type: Equip Magic Card
Effect: You can only equip this card to "Elemental Hero Clayman". When this card is sent from the Field to the Graveyard, you can destroy 1 Magic or Trap Card on your opponent's side of the Field.
MUD MAX
Type: Equip Magic Card
Effect: You can only equip this card to "Elemental Hero Clayman". Increase the ATK of the Equipped Monster by 300 points. If this card is attacked, destroy this card and negate the attack. Then, after this effect resolves, Special Summon 1 Level 4 or lower Monster from your hand that includes "Elemental Hero" in its' card name.
SPARK BLASTER
Type: Equip Magic Card
Effect: You can only equip this card to "Elemental Hero Sparkman". During the Main Phase of your turn, you can change the Battle Position of 1 face-up Monster. After you use this effect 3 times, destroy this card.
BUBBLE SHUFFLE
Type: Quickplay Magic Card
Effect: You can only activate this card when there is a face-up "Elemental Hero Bubbleman" on your side of the Field. Change 1 "Elemental Hero Bubbleman" in face-up Attack Mode on your side of the Field and 1 Monster in face-up Attack Mode on your opponent's side of the Field to Defense Mode. Sacrifice the "Elemental Hero Bubbleman" that was changed to Defense Mode and Special Summon 1 Monster from your hand that includes "Elemental Hero" in its' card name.
BUBBLE SHOT
Type: Equip Magic Card
Effect: You can only equip this card to "Elemental Hero Bubbleman". Increase the ATK of the Equipped Monster by 800 points. If the Equipped Monster should be destroyed as a result of battle, destroy this card instead and Battle Damage done to the controller of this card becomes 0.
BUBBLE ILLUSION
Type: Quickplay Magic Card
Effect: You can only activate this card when there is a face-up "Elemental Hero Bubbleman" on your side of the Field. You can activate 1 Trap Card from your hand.
CYCLONE BOOMERANG
Type: Equip Magic Card
Effect: You can only equip this card to "Elemental Hero Wildman". Increase the ATK of the Equipped Monster by 500 points. When the Equipped Monster and this card are sent to the Graveyard, destroy all Magic and Trap Cards on the Field and inflict 500 points of damage for each Magic and Trap Card sent to the Graveyard this way.
WILD HALF
Normal Magic Card
Effect: You can only activate this card when there is a face-up "Elemental Hero Wildman" on your side of the Field. Decrease the ATK of 1 face-up Monster on your opponent's side of the Field by an amount equal to half of its' original ATK. Then Special Summon 1 "Half Token" with the same Attribute, Type, Level, and current ATK and DEF as the selected Monster on your opponent's side of the Field.
MIRAGE OF NIGHTMARE
Type: Permanent Magic Card
Effect: During your opponent's Standby Phase, draw cards until you have 4 cards in your hand. During your Standby Phase, discard to the Graveyard the same number of random cards you drew with this card's effect.
EMERGENCY PROVISIONS
Type: Quickplay Magic Card
Effect: Send Magic or Trap Cards on your side of the Graveyard except this card. Increase your Life Points by 1000 points for each card sent to the Graveyard.
DE-FUSION
Type: Quickplay Magic Card
Effect: Return 1 Fusion Monster on the Field to the Fusion Deck. In addition, if all the Fusion Material Monsters that were used for the Fusion Summon of that Fusion Monster are in your Graveyard, you can Special Summon them all to the field.
SILENT DOOM
Type: Normal Magic Card
Effect: Special Summon 1 Normal Monster from your Graveyard to the field. As long as the Special Summoned Monster remains face-up on the Field, it cannot attack.
FUSION SAGE
Type: Normal Magic Card
Effect: Add 1 "Polymerization" card from your Deck to your hand. Then shuffle your Deck.
SPECIAL HURRICANE
Type: Normal Magic Card
Effect: Discard 1 card from your hand. Destroy all Special Summoned Monsters on the Field.
DARK FACTORY OF MASS PRODUCTION
Type: Normal Magic Card
Effect: Select 2 Normal Monsters from your Graveyard and add them to your hand.
METAMORPHOSIS
Type: Normal Magic Card
Effect: Sacrifice 1 Monster on your side of the Field. Special Summon 1 Fusion Monster of the same Level as the Sacrificed Monster from your Fusion Deck.
FUSION RECOVERY
Type: Normal Magic Card
Effect: Add 1 "Polymerization" and 1 Fusion Material Monster that was used for a Fusion Summon from your Graveyard to your hand.
DOUBLE SPELL
Type: Normal Magic Card
Effect: Discard 1 Magic Card from your hand. Select 1 Magic Card in your opponent's Graveyard and activate it as your own.
KISHIDO SPIRIT
Type: Permanent Magic Card
Effect: Monsters on your side of the Field cannot be destroyed in a battle if the monsters' ATK are equal.
MONSTER REINCARNATION
Type: Normal Magic Card
Effect: Discard 1 card from your hand. Add 1 Monster Card from your Graveyard to your hand.
TRANSCENDANT WINGS
Type: Quickplay Magic Card
Effect: Send to the Graveyard 1 "Winged Kuriboh" from your side of the Field and 2 cards from your hand. Special Summon 1 "Winged Kuriboh LV10" from your hand or Deck.
MIRACLE FUSION
Type: Normal Magic Card
Effect: Remove from play, from your side of the Field or your Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card that includes "Elemental Hero" in its' card name, and Special Summon that Fusion Monsrer from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.)
FUSION GATE
Type: Field Magic Card
Effect: As long as this card remains face-up on the Field, a Fusion Monster can be Fusion Summoned without using "Polymerization". The Fusion Material Monsters used in the Fusion SUmmon are not sent to the Graveyard, but are removed from play.
FAIRY OF THE SPRING
Type: Normal Magic Card
Effect: Add 1 Equip Magic Card from your Graveyard to your hand. You cannnot activate that Equip Magic Card this turn.
LIFE-RISKING CHARGE!!
Type: Normal Magic Card
Effect: Select 1 face-up Monster with an ATK of 1000 or less on your side of the Field to activate this card. Pay 1000 Life Points. During the Battle Phase of this turn, when the selected Monster attacks and deals Battle Damage to your opponent's Life Points, inflict damage to your opponent's Life Points equal to the DEF of the selected Monster.
HERO HEART
Type: Normal Magic Card
Effect: You can only activate this card when you have a face-up Monster on your side of the Field that includes "Elemental Hero" in its' card name. Select 1 face-up Monster on your side of the Field that includes "Elemental Hero" in its' card name, decrease its' ATK by an amount equal to half of the selected Monster's original ATK. During this turn, the selected Monster can attack twice during the same Battle Phase.
HEAT HEART
Type: Normal Magic Card
Effect: Increase the ATK of 1 Monster on your side of the Field that includes "Elemental Hero" in its' card name by 500 points. When the selected Monster attacks with an ATK that is higher than the DEF of your opponent's Defense Mode Monster, inflict the difference as Battle Damage to your opponent's Life Points.
EMERGENCY CALL
Type: Normal Magic Card
Effect: Select 1 Monster that includes "Elemental Hero" in its' card name from your Deck and add it to your hand. Then shuffle your Deck.
RIGHT JUSTICE
Type: Normal Magic Card
Effect: You can only activate this card when you have exactly 1 face-up Monster on your side of the Field that includes "Elemental Hero" in its' card name. Destroy 1 Magic or Trap Card on the Field.
OVER SOUL
Type: Normal Magic Card
Effect: Special Summon 1 Normal Monster that includes "Elemental Hero" in its' card name from your Graveyard to the Field.
HERO FLASH
Type: Normal Magic Card
Effect: Remove from play 1 copy each of "Heat Heart", "Emergency Call", "Right Justice", and "Over Soul" in your Graveyard. Special Summon 1 Monster from your Deck that includes "Elemental Hero" in its' card name. Durng the turn this card is activated, all Monsters on your side of the Field that include "Elemental Hero" in their card name can attack your opponent's Life Points directly.
KURIBOH CALLING FLUTE
Type: Quickplay Magic Card
Effect: Select and add "Kuriboh" or "Winged Kuriboh" from your Deck to your hand. After this effect resolves, if you have room in your Monster Card Zone, you can Special Summon the added card.
PHILOSOPHER'S STONE - SABATIER
Type: Normal Magic Card
Effect: When "Winged Kuriboh" on your side of the Field is destroyed and sent to the Graveyard, you can add this card from your Deck to your hand. Pay half of your Life Points to have this card copy the text of 1 card in your Deck. Then place this card into your Deck. This effect can only be used 3 times. After the effect is used, return this card to your hand. Once this effect is used 3 times, you can treat this card as an Equip Magic Card and increase the ATK of a Monster equipped with this card by an amount equal to the Monster's ATK times the number of Monsters on your opponent's side of the Field.
INFLITRATION! SPY HERO
Type: Normal Magic Card
Effect: Send 2 random cards from your Deck to the Graveyard. Randomly select 1 Magic Card in your opponent's Graveyard and add it to your hand. When the added card is sent to the Graveyard, it is sent to the Graveyard of its' original owner.
BATTLE FUSION
Type: Quickplay Magic Card
Effect: This card can only be activated during either player's Battle Phase. Increase the ATK of 1 Monster on your side of the Field by an amount equal to the ATK of one of your opponent's Monsters.
TRAP CARDS
MIRROR FORCE
Type: Normal Trap Card
Effect: This card can only be activated when your opponent attacks. Destroy all Monsters on your opponent's side of the Field in face-up Attack Mode.
DIFFERENT DIMENSION TUNNEL - MIRROR GATE
Type: Normal Trap Card
Effect: This card can only be activated when you have a Monster on your side of the Field. Switch control of 1 of your Monsters and 1 of your opponent's Monsters during the Battle Phase of the turn this card is activated. The Battle is then conducted as normal. When a Monster destroyed during the Battle Phase is sent from the Field to the Graveyard, it goes to the Graveyard of its' original owner.
NEGATE ATTACK
Type: Counter Trap Card
Effect: When your opponent attacks with a Monster, negate the attack and make your opponent's Battle Phase end.
A HERO EMERGES
Type: Normal Trap Card
Effect: When your opponent declares an attack, he/she randomly selects 1 card from your hand. If it is a Monster Card that can be Normal Summoned, Special Summon it on your side of the Field. If not, send it to the Graveyard.
HERO BARRIER
Type: Normal Trap Card
Effect: This card can only be activated when you have a face-up Monster on your side of the Field that includes "Elemental Hero" in its' card name. Negate the attack of 1 of your opponent's Monsters.
FEATHER WIND
Type: Counter Trap Card
Effect: This card can only be activated if you have a face-up "Elemental Hero Featherman" on your side of the Field. Negate the activation and effect of a Magic or Trap Card and destroy it.
HERO SIGNAL
Type: Normal Trap Card
Effect: You can only activate this card when a Monster on your side of the Field is destroyed and sent to the Graveyard as a result of battle. Special Summon 1 Level 4 or lower Monster from your hand or Deck that includes 7"Elemental Hero" in its' card name.
DRAINING SHIELD
Type: Normal Trap Card
Effect: Negate the attack of 1 of your opponent's Monsters and increase your Life Points by an amount equal to the attacking Monster's ATK.
HERO HALO
Type: Normal Trap Card
Effect: After activation, this card becomes an Equip Card and can only be equipped to a Warrior-Type Monster with an ATK of 1500 points or less. All Monsters on your opponent's side of the Field with an ATK of 1900 or more cannot select the Equipped Monster as an attack target.
HERO SPIRITS
Type: Normal Trap Card
Effect: This card can only be activated when a Monster that includes "Elemental Hero" on your side of the Field is destroyed and sent to the Graveyard. All Battle Damage to your Life Points this turn becomes 0.
SOLEMN JUDGMENT
Type: Counter Trap Card
Effect: Pay half of your Life Points, negate the activation of a Magic or Trap Card, or the Normal Summon, Flip Summon, or Special Summon of a Monster and destroy the Magic Card, Trap Card, or Summoned Monster.
SUPER JUNIOR CONFRONTATION
Type: Normal Trap Card
Effect: You can activate this card when your opponent attacks. Negate the attack and end your opponent's Battle Phase. Afterwards, the Monster on your opponent's side of the Field with the lowest ATK attacks the Monster on your side of the Field with the lowest DEF.
MIRACLE KIDS
Type: Normal Trap Card
Effect: Decrease the ATK of 1 Monster on your opponent's side of the Field by 400 points for every copy of "Hero Kid" in your Graveyard.
CROSS HEART
Type: Normal Trap Card
Effect: You can only activate this card after you have received Battle Damage from one of your opponent's Monsters. Gain control of the Monster that inflicted Battle Damage to your Life Points.
INSURANCE
Type: Normal Trap Card
Effect: If this face-down card is sent from the Field to your hand by the effect of a Magic or Trap Card, increase your Life Points by 500 points.
STAUNCH DEFENDER
Type: Normal Trap Card
Effect: You can only activate this card when your opponent delcares an attack. Select 1 face-up Monster on your side of the Field. During this turn, your opponent can only designate the selected Monster as an attack target and your opponent must attack the selected Monster with all face-up Monsters.
INVINCIBLE HERO
Type: Normal Trap Card
Effect: During the turn this card is activated, all Monsters on your side of the Field cannot be destroyed as a result of battle.
CLAY CHARGE
Type: Normal Trap Card
Effect: This card can be activated when your opponent attacks a face-up "Elemental Hero Clayman" on your side of the Field. Destroy both the attacking Monster and "Elemental Hero Clayman", and inflict 800 points of damage to your opponent's Life Points.
EDGE HAMMER
Type: Normal Trap Card
Effect: This card can only be activated when you have a face-up "Elemental Hero Edgeman" on your side of the Field. Sacrifice "Elemental Hero Edgeman" and destroy 1 face-up Monster on your opponent's side of the Field. Inflict damage to your opponent's Life Points equal to the ATK of the destroyed Monster.
HERO'S RULE 1 - FIVE FREEDOMS
Type: Normal Trap Card
Effect: Select 1 type of card (Monster, Magic, or Trap) when this card is activated. Both players remove from play 5 cards of the selected type in their Graveyards.
SOUL UNION
Type: Normal Trap Card
Effect: Increase the ATK of 1 Monster on your side of the Field by an amount equal to the ATK of a Monster in your Graveyard that includes "Elemental Hero" in its' card name until the End Phase of the activated turn.
ELEMENTAL BURST
Type: Normal Trap Card
Effect: Sacrifice 1 each of WIND, WATER, FIRE, and EARTH Monsters on your side of the Field to activate this card. Destroy all cards on your opponent's side of the Field.
FINAL FUSION
Type: Normal Trap Card
Effect: Both players will receive damage to their Life Points equal to the combined total of the ATK of their two battling Monsters during the Battle Phase.